I have a script here that when fired checks if a player has a string in a table stored in a local script but I transferred it over to a server script. Basically the reason for this is that exploiters can fire any remote event and if they do they could get free items. Unless we detect if they have the item in a table. But for some reason its not working at all? it doesn't even print the table? I am so confused someone please help!
RemoteEvents.KniveEvents.EquipKnife.OnServerEvent:connect(function(plr,knifename,plrknifes) for i,v in ipairs(plrknifes) do if knifename == v then print("This script does not work at all!") end end end)