How does it damage the other player? I don't understand... Could someone tell me how to use it??
Well, that's basically the Touched event. You would have it so it leads to their leg. The TakeDamage method could be used if you don't want to subtract theirs by a certain number. TakeDamage ONLY works if their is no forcefield is present, so that's pretty good so no spawn killing. Let me give you can example..
--Local script plr = game.Players.LocalPlayer char = plr.Character function debounce(func) local isRunning = false return function(...) if not isRunning then isRunning = true func(...) isRunning = false end end end char["Right leg"].Touched:connect(debounce(function(hit) -- Not sure if it's 'Right leg'. You may want to check. if hit.Parent and game.Players:GetPlayerFromCharacter(hit.Parent) then victim = game.Players:GetPlayerFromCharacter(hit.Parent) victim.Character.Humanoid:TakeDamage(15) -- Amount they are affected by end end))
The only reason this may not be as good as a tool because two people could run into each other and they'd both die. With a tool, it's sort of like Sword Fighting, except with your legs.