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How do you detect if a module script's module is changed?

Asked by 5 years ago
Edited 5 years ago

Hey Everyone!

I was working on a game, and in a different thread, I figured out a way to use a Module Script for storing tables. Now i'm wondering how to detect if the module script's module is changed. Is there any way to do this, and can it be possible using this function:

GetPropertyChangedSignal

Thanks,

Armacom03

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Why exactly do you want to do this? User#19524 175 — 5y
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".changed" function IrishStukov 20 — 5y
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@IrishStukov Workspace.LeaderboardScript:44: attempt to index field 'Changed' (a nil value) armacom03 15 — 5y

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