This is just a general question that I have had for a while, how would you make a grid in your game?
I have no clue how to go about doing this, so any help would be greatly appreciated!
So first, you could either go a few ways,
A grid system is pretty good for placement games btw
here is a rough example that I randomly just created:
local rows = 5 -- set to X length local columns = 5 -- set to Z length local counter = 10 -- set to the grid size local start = Vector3.new(0,0,0) repeat wait() local new = Instance.new("Part") new.Parent = workspace new.Position = start new.Size = Vector3.new(5,5,5) new.Position = start + Vector3.new(rows,0,columns) new.Name = "Position_Grid" counter = counter - 1 until counter < 1
Hopefully this helped you, goodbye!