torso = script.Parent.Torso minrange = 20 target = nil tor = nil head = script.Parent.Head function findNearestTarget() plrs = game.Players:GetChildren() for i, plr in ipairs(plrs) do if plr.Character ~= nil then if plr.Character:findFirstChild("Humanoid") and plr.Character.Humanoid.Health>0 then if plr.Character:findFirstChild("Torso") then tor = plr.Character.Torso end if target == nil then if ((torso.Position - tor.Position).magnitude <= minrange) then target = plr.Character else target = nil end end end end end end while true do wait(0.1) findNearestTarget() if target ~= nil then if ((torso.Position - tor.Position).magnitude <= minrange) then script.Parent.Torso.BodyGyro = CFrame.Angles()--Piece of the cords needed! else target = nil end else target =nil end end
This is the script that will find nearest target. If the target is less then 20 studs away of the target, he's supposed to start looking at it. I don't understand the body gyro, i already puted alot f values between the paranthesis and the mob just starts spazing out. Please help me? Note: This is a flying creature.