I'm scripting a game, and I'm using Motor6D to animate things. What is the best way to do this?
local Services = { PLS = game:GetService("Players"); RS = game:GetService("RunService") }; local Player = Services.PLS.LocalPlayer; local Mouse = Player:GetMouse(); local Char = Player.Character; local RightUpperArm = Char:WaitForChild("RightUpperArm"); local RightShoulder = RightUpperArm:WaitForChild("RightShoulder"); local HumanoidRootPart =Char:WaitForChild("HumanoidRootPart"); Services.RS.Stepped:Connect(function() local Direction = Mouse.Hit.p+(Mouse.Hit.lookVector*5000); local RCF = HumanoidRootPart.CFrame; local ROFF = (RCF-RCF.p):Inverse(); RightShoulder.Transform = ROFF*CFrame.new(Vector3.new(0, 0, 0), Direction)*CFrame.Angles(math.pi/2, 0, 0); end);