I'm designing a GUI to allow a player to input a custom VertexColor` for some meshes thats used for a hair in a morph room. The only issue is that I'm unable to find a way to use String values and Vector3 Values.
Display.Click.MouseClick:Connect(function(player) Display.SurfaceGui.Vertex.Text = player.DATA.HairColor.Value --Vector3 value end) Clear.Click.MouseClick:Connect(function(player) Display.SurfaceGui.Vertex.Text = "[1,1,1]" --String Value end)
The player has a configuration folder storing the data which is where I'm storing the value to be stored. Theres a display board to display the current value they're using. Is there something that uses both or a way to convert between the two?