I'll try to word this constructive to others as well. I'm working with a generic Data Save script to save money (Dollars). Just a normal DataStore to keep a players money the same when the disconnect and reconnect. I have the code in a NORMAL SCRIPT in the workspace, but when I run the game I get no errors but the money does not save so I manually run the script and it says, "DataStore can't be accessed from client". I'm not sure what this means, it would be awesome if someone could clarify the error or see if theres an error in the code. Thanks a ton.
local DSS = game:GetService('DataStoreService'):GetDataStore('TestingTesting123') game.Players.PlayerAdded:Connect(function(plr) local unique = 'id-'..plr.userId local leaderstats = Instance.new('IntValue',plr) local savevalue = Instance.new('IntValue',leaderstats) leaderstats.Name = "leaderstats" savevalue.Parent = leaderstats savevalue.Name = "Dollars" leaderstats.Value = 10 local GetSaved = DSS:GetAsync(unique) if GetSaved then savevalue.Value = GetSaved[1] else local NumbersForSaving = {savevalue.Value} DSS:SetAsync(unique, NumbersForSaving) end end) game.Players.PlayerRemoving:Connect(function(plr) local unique = 'id-'..plr.userId local Savetable = {plr.leaderstats.Dollars.Value} DSS:SetAsync(unique, Savetable) end)