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2

How to secure a remote event?

Asked by 5 years ago
Edited 5 years ago

I have a tool, to be more specific a pickaxe, that includes a local script handling all the animations and mouse clicks, currently, I have a remote event that sends the object through to the server be deleted and then it gives the player 1 stone.

The problem is my friend, can use RemoteSpy to simulate the RemoteEvent and he created a script that sent stone blocks from the workspace, that were valid blocks, and earned about 1,000 stone in 1 minute, manipulating the remote event.

How can I make this remote more secure to stop RemoteSpy users from getting infinite resources?

2
Do sanity checks on the server. Also "Keep in mind that my game is FE!" message is unnecessary as we all know this. User#19524 175 — 5y

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