I am working on making a data store which saves player data whenever they level up. When a round ends (once every 30 minutes or so) a lot of EXP is added to all players in the wining team and they may each level up multiple times. I know many of the resulting data save requests will be added to the queue because roblox can't process that many SetAsync() requests at the same time. So I was wondering exactly how many requests it can queue and couldn't find anything about it.
(I am using the data save from the guides section with the variable names changed but I will provide it if you want)