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What is wrong with my SpotLight script? [UNANSWERED]

Asked by 10 years ago

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I added a night/day cycle script to my game, and it is working very good. So, I decided to add a light column (that works with SpotLight). Then I added a script to the SpotLight, this script is supposed to make the spot light opens in night(19:00:00) and close after 600 seconds(5:00:00). But the script is not working, here is the script:-

Lighting.Parent.TimeOfDay:connect(function(Time)
    if TimeOfDay = 19 then
        SpotLight = true
        while wait(600)
        SpotLight = false
    end
end

Here is the day/night cycle script if you want to know if it is wrong, note that I don't have troubles with this script:-

local dayLength = 24

local cycleTime = dayLength*60
local minutesInADay = 24*60

local lighting = game:GetService("Lighting")

local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay)*cycleTime
local endTime = startTime + cycleTime

local timeRatio = minutesInADay / cycleTime

if dayLength == 0 then
    dayLength = 1
end

repeat
    local currentTime = tick()

    if currentTime > endTime then
        startTime = endTime
        endTime = startTime + cycleTime
    end

    lighting:setMinutesAfterMidnight((currentTime - startTime)*timeRatio)
    wait(1/15)
until false

NOTE: I am new to scripting, so you will find lots of mistakes.

Thanks for helping.

2 answers

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Answered by 10 years ago

In line 1 of your spotlight script, you connect to Lighting.Parent.TimeOfDay, but no event. You might want to try Lighting.changed:connect(, etc. In line two, you access the TimeOfDay property. That property is actually a string, so to compare, you should check if TimeOfDay equals '19:00:00'. A full spotlight script is provided below with other enhancements.

game.Lighting.changed:connect(function() --connect when a lighting property changes
    local myTime = game.Lighting.TimeOfDay --set myTime equal to lighting's TimeOfDay
    if myTime == '19:00:00' then --if its 1900 hours then
        SpotLight.enabled = true --enable the spotlight. Double check me if enabled is capitalized or not.
    else if myTime == '5:00:00' --if it's not 1900 then if it's 0500 then
        SpotLight.enabled = false --disable the spotlight
    end --close the if statement
end) --close the connect line
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Didn't work. I tried to put it in the part then put in the SpotLight itself and made some changes when it didn't work, I tried a lot of things but it is still not working. Try it yourself then edit your answer if it worked please. Thank you. kudorey619 138 — 10y
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What didn't work? Were there errors or something going wrong? GoldenPhysics 474 — 10y
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I tried the script without changes as it is, when it didn't work I tried rewriting it. Here's what I found: 1)line 8, there shouldn't be ")" after "end" 2)There should be "then" somewhere in line 5 or 6. And is it even possible to make a light opens/closes at certain times? kudorey619 138 — 10y
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Answered by 10 years ago

I will add a 'while true do', since i know best using this one. So, add a while true do in a new script:

while true do

wait()
end

Okay, now let's make the part of disable and enable.

if game.Lighting.TimeOfDay == 19 then
SplotLight.Enabled = true
end
if game.Lighting.TimeOfDay == 5 then
SpotLight.Enabled = false
end

Try that, reply if it doesn't work and tell me what you see in output

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