Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Is there a way to wait until a bool value = false?

Asked by 6 years ago

Hi there, I'm currently trying to make a script that will set a vehicle seats maxspeed to 0 when it touches a sensor brick which has a bool value inside. The idea is that it would touch the brick and if the bool value inside the brick is false the seats maxspeed will go to 0 and then it would wait until the bool value changes to true at which point the vehicle seats maxspeed would return to its original value. Thanks :)

Here is the current script with the part that I'm not sure how to do written in internal commentary

local sig = script.Parent.Parent
local top = sig.Top
local btm = sig.Bottom
local debounce = false
local occupation = script.Parent.BlockOccupied

script.Parent.Touched:connect(function(Part)
    if Part.ClassName == "VehicleSeat" then
        if debounce == false then
            debounce = true
            if occupation.Value == true then
                Part.MaxSpeed = 0
                --wait until the bool value named "occupation" is false
                wait(5)
                debounce = false
            elseif occupation.Value == false then
                wait(3)
                top.BrickColor = BrickColor.new("Really black")
                top.Material = "SmoothPlastic"
                btm.BrickColor = BrickColor.new("Really red")
                btm.Material = "Neon"
                occupation.Value = true
                wait(5)
                debounce = false
            end
        end
    end
end
)

1 answer

Log in to vote
0
Answered by
aazkao 787 Moderation Voter
6 years ago
Edited 6 years ago

Use a while loop or a repeat loop that repeats till its false

local sig = script.Parent.Parent
local top = sig.Top
local btm = sig.Bottom
local debounce = false
local occupation = script.Parent.BlockOccupied

script.Parent.Touched:connect(function(Part)
    if Part.ClassName == "VehicleSeat" then
        if debounce == false then
            debounce = true
            if occupation.Value == true then
                Part.MaxSpeed = 0
               repeat
                  wait()
                until occupation.Value == false
                wait(5)
                debounce = false
            elseif occupation.Value == false then
                wait(3)
                top.BrickColor = BrickColor.new("Really black")
                top.Material = "SmoothPlastic"
                btm.BrickColor = BrickColor.new("Really red")
                btm.Material = "Neon"
                occupation.Value = true
                wait(5)
                debounce = false
            end
        end
    end
end
)
0
Thank you :) kieranhendy 28 — 6y
Ad

Answer this question