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I need help with my shop dialog chpice it didnt work after a bit what did i do wrong?

Asked by 5 years ago

I have a shop with the weapons in replicated storage and pixelgold is the currency under leaderstats in the player. This was working but one day it broke i think Roblox did this with an update. To purchase the weapon the player asks from a shop dialog choice . please tell me what i'm doing wrong.

here is the code also this is my first post so tell me if a posted this wrong

`script.Parent.DialogChoiceSelected:connect(function(player, choice)
    if choice == script.Parent.DialogChoice.Sword.Yes then
        if player.leaderstats.PixelGold.Value >= 30 then
            player.leaderstats.PixelGold.Value = player.leaderstats.PixelGold.Value - 30
            game.ReplicatedStorage.FireSword:Clone().Parent = player.Backpack
            game.ReplicatedStorage.FireSword:Clone().Parent = player.StarterGear
            local gui = game.ReplicatedStorage.Success:Clone()
            gui.Parent = player.PlayerGui
            gui.Script.Disabled = false
        else
            local gui = game.ReplicatedStorage.Decline:Clone()
            gui.Parent = player.PlayerGui
            gui.Script.Disabled = false
        end
    elseif choice == script.Parent.DialogChoice.Gun.Yes then
         PixelGold = player.Pixelgold.
        if player.leaderstats.PixelGold.Value >= 50 then
            player.leaderstats.PixelGold.Value = player.leaderstats.PixelGold.Value - 50
            game.ReplicatedStorage.Gun:Clone().Parent = player.Backpack
            game.ReplicatedStorage.Gun:Clone().Parent = player.StarterGear
            local gui = game.ReplicatedStorage.Success:Clone()
            gui.Parent = player.PlayerGui
            gui.Script.Disabled = false
        else
            local gui = game.ReplicatedStorage.Decline:Clone()
            gui.Parent = player.PlayerGui
            gui.Script.Disabled = false
        end
    elseif choice == script.Parent.DialogChoice.WeaponCrate.Yes then
        if player.leaderstats.PixelGold.Value >= 50 then
            player.leaderstats.PixelGold.Value = player.leaderstats.PixelGold.Value - 50
            RanddomWeapon = math.random(1,2)
             if RanddomWeapon == 1 then
              game.ReplicatedStorage.HeadSword:Clone().Parent = player.Backpack
              game.ReplicatedStorage.HeadSwpord:Clone().Parent = player.StarterGear
              local gui = game.ReplicatedStorage.Success:Clone()
              gui.Parent = player.PlayerGui
              gui.Script.Disabled = false
              end
             if RanddomWeapon == 2 then
              game.ReplicatedStorage.Gun:Clone().Parent = player.Backpack
              game.ReplicatedStorage.Gun:Clone().Parent = player.StarterGear
              local gui = game.ReplicatedStorage.Success:Clone()
              gui.Parent = player.PlayerGui
              gui.Script.Disabled = false
              end
        else
            local gui = game.ReplicatedStorage.Decline:Clone()
            gui.Parent = player.PlayerGui
            gui.Script.Disabled = false
        end
    end
end)
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It's because of the "separation" of client/server. But it's salvageable... https://wiki.roblox.com/index.php?title=Remote_Functions_%26_Events ABK2017 406 — 5y
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so what i should do is to make when the player choses the option i should make it cause a remote event to give the player the weapon ( also i made edits but i got this as a free model ) imdasupanoob 0 — 5y

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