I have a shop with the weapons in replicated storage and pixelgold is the currency under leaderstats in the player. This was working but one day it broke i think Roblox did this with an update. To purchase the weapon the player asks from a shop dialog choice . please tell me what i'm doing wrong.
here is the code also this is my first post so tell me if a posted this wrong
`script.Parent.DialogChoiceSelected:connect(function(player, choice) if choice == script.Parent.DialogChoice.Sword.Yes then if player.leaderstats.PixelGold.Value >= 30 then player.leaderstats.PixelGold.Value = player.leaderstats.PixelGold.Value - 30 game.ReplicatedStorage.FireSword:Clone().Parent = player.Backpack game.ReplicatedStorage.FireSword:Clone().Parent = player.StarterGear local gui = game.ReplicatedStorage.Success:Clone() gui.Parent = player.PlayerGui gui.Script.Disabled = false else local gui = game.ReplicatedStorage.Decline:Clone() gui.Parent = player.PlayerGui gui.Script.Disabled = false end elseif choice == script.Parent.DialogChoice.Gun.Yes then PixelGold = player.Pixelgold. if player.leaderstats.PixelGold.Value >= 50 then player.leaderstats.PixelGold.Value = player.leaderstats.PixelGold.Value - 50 game.ReplicatedStorage.Gun:Clone().Parent = player.Backpack game.ReplicatedStorage.Gun:Clone().Parent = player.StarterGear local gui = game.ReplicatedStorage.Success:Clone() gui.Parent = player.PlayerGui gui.Script.Disabled = false else local gui = game.ReplicatedStorage.Decline:Clone() gui.Parent = player.PlayerGui gui.Script.Disabled = false end elseif choice == script.Parent.DialogChoice.WeaponCrate.Yes then if player.leaderstats.PixelGold.Value >= 50 then player.leaderstats.PixelGold.Value = player.leaderstats.PixelGold.Value - 50 RanddomWeapon = math.random(1,2) if RanddomWeapon == 1 then game.ReplicatedStorage.HeadSword:Clone().Parent = player.Backpack game.ReplicatedStorage.HeadSwpord:Clone().Parent = player.StarterGear local gui = game.ReplicatedStorage.Success:Clone() gui.Parent = player.PlayerGui gui.Script.Disabled = false end if RanddomWeapon == 2 then game.ReplicatedStorage.Gun:Clone().Parent = player.Backpack game.ReplicatedStorage.Gun:Clone().Parent = player.StarterGear local gui = game.ReplicatedStorage.Success:Clone() gui.Parent = player.PlayerGui gui.Script.Disabled = false end else local gui = game.ReplicatedStorage.Decline:Clone() gui.Parent = player.PlayerGui gui.Script.Disabled = false end end end)