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How do you use the new ingame solid modeling?

Asked by 6 years ago

As you know ingame solid modeling was announced this month. You can now solid model in real time. this allows for realtime bullet holes with depth. But how do you use it?

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This sounds interesting! I want to know too! OBenjOne 190 — 6y
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I believe it is like union and negate but with scripts OBenjOne 190 — 6y
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but don't quote me on that OBenjOne 190 — 6y

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Answered by
OBenjOne 190
6 years ago

try https://www.robloxdev.com/articles/in-game-solid-modeling

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idk why it did not do my link in that one... Oh well just use the comment OBenjOne 190 — 6y
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Answered by
ABK2017 406 Moderation Voter
6 years ago

Cliffs:

UnionAsync must be called on BaseParts. “local newUnion = part:UnionAsync(otherparts)”

SubtractAsync requires an array of one or more parts from the calling BasePart. “local newUnion = part:SubtractAsync(otherparts)”

*Its recommended to not perform a lot of these function calls at the same time.

*Use regular (server) scripts.

Properties that can be applied:

-Color -Material -Reflectance -Transparency -Anchored -CanCollide -Density -Friction -Elasticity -FrictionWeight -ElasticityWeight

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