What is here wrong?
game.Workspace.Timer.Changed:Connect(function() script.Parent.Text = game.Workspace.Timer.Value end) game.Workspace.Timer.Changed:Connect(function() if game.Workspace.Timer.Value == 0 then script.Parent.Parent.Parent.TPGUI.Frame:TweenPosition(UDim2.new(0.349, 0,0.331, 0)) end end) game.Workspace.Simon.Players.Changed:Connect(function() local simon = game.Workspace.Simon if simon.Players.Value >= 2 then script.Parent.Text = "Game is starting in some seconds.." else script.Parent.Text = "Not enough players to start 2 players are begin needed in 30 Seconds Countdown will restart.." game.Workspace.Timeout.Script.Start:InvokeServer() end end)
Closed as Non-Descriptive by User#5423
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
Why was this question closed?