What's good y'all! So I'm trying to set the HumanoidStateType
to Physics, but for whatever reason roblox keeps changing it to other Modes. Is there a way I can stop this? This is what I use currently:
char.Humanoid:ChangeState( Enum.HumanoidStateType.Physics ) print( "Changed Humanoid to: ".. tostring(char.Humanoid:GetState()) )
And this is what it prints:
Changed Humanoid to: Enum.HumanoidStateType.Freefall
Listen with open ears, TreySoWavvy, first of all.
char.Humanoid:ChangeState(16) -- that's the shortcut way of doing it
BUT BEFORE THAT you will read this:
The Humanoid doesn’t apply any force on its own. (Unending PlatformStand) Has to be unset manually
Right from the wiki I didn't make it up
So another way of doing it can be
while true do char.Humanoid.PlatformStand = true wait(.1) end
But you tell me what's right or wrong Einstein