hey guys, do you have an opinion on an easier way to do this script ? where i down need to repeat it every line on a new level reached to change hp? Thanks!
while true do wait(.5) if player.Points.Level.Value == 1 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +1 else if player.Points.Level.Value == 2 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +2 else if player.Points.Level.Value == 3 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +3 else if player.Points.Level.Value == 4 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +4 else if player.Points.Level.Value == 5 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +5 else if player.Points.Level.Value == 6 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +6 else if player.Points.Level.Value == 7 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +7 else if player.Points.Level.Value == 8 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +8 else if player.Points.Level.Value == 9 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +9 else if player.Points.Level.Value == 10 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +10 else if player.Points.Level.Value == 15 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +15 else if player.Points.Level.Value == 20 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +20 else if player.Points.Level.Value == 25 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +25 else if player.Points.Level.Value == 30 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +33 else if player.Points.Level.Value == 35 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +38 else if player.Points.Level.Value == 40 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +43 else if player.Points.Level.Value == 45 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +48 else if player.Points.Level.Value == 50 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +55 else if player.Points.Level.Value == 55 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +60 else if player.Points.Level.Value == 60 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +65 else if player.Points.Level.Value == 65 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +70 else if player.Points.Level.Value == 70 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +75 else if player.Points.Level.Value == 75 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +80 else if player.Points.Level.Value == 80 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +85 else if player.Points.Level.Value == 85 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +90 else if player.Points.Level.Value == 90 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +95 else if player.Points.Level.Value == 95 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +100 else if player.Points.Level.Value == 100 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +110 else if player.Points.Level.Value == 105 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +120 else if player.Points.Level.Value == 110 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +130 else if player.Points.Level.Value == 115 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +140 else if player.Points.Level.Value == 120 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +150 else if player.Points.Level.Value == 125 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +160 else if player.Points.Level.Value == 130 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +170 else if player.Points.Level.Value == 135 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +180 else if player.Points.Level.Value == 140 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +190 else if player.Points.Level.Value == 150 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +195 else if player.Points.Level.Value == 151 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +196 else if player.Points.Level.Value == 152 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +197 else if player.Points.Level.Value == 153 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +198 else if player.Points.Level.Value == 154 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +199 else if player.Points.Level.Value == 155 then player.character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value +200 end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end end) end)
Hey there,
From what I see so far, you're trying to set the MaxHealth
to the player.Health.StoredMaxHealth.Value + player.Points.Level.Value
.
If you wanted to do this without all that code, it would look like this.
while true do wait(.5) player.Character.Humanoid.MaxHealth = player.Health.StoredMaxHealth.Value + player.Points.Level.Value end
Just leave a comment if this isn't exactly what you want or you're having any trouble.
If this was helpful remember to accept and upvote the answer.
pointlevel = player.Points.Level.Value humanhealth = player.character.Humanoid.MaxHealth storedhealth = player.Health.StoredMaxHealth.Value while true do wait(.5) if pointlevel == 1 then humanhealth = storedhealth +1 else
etc... continue the script on, changing the numbers. I was in a hurry and there is a way better way to do this.