So I've created a train, and I needed to make the doors open and close. The script worked; in a localscript which only opened it for the driver. I need it to work for the server as well. I put it into a normal script, change the functions and it still isn't working. The keypressed AND the button pressed isn't working.
-------------------------------------------------------------------------- -- // Variables \\ -- local train = script.Parent.Parent.Train.Value local Variables = train.VehicleSeat.Variables local LeftDoorVariable = Variables.LeftDoors local RightDoorVariable = Variables.RightDoors local LeftDoors1 = train.LeftDoor1 local LeftDoors2 = train.LeftDoor2 local RightDoors1 = train.RightDoor1 local RightDoors2 = train.RightDoor2 local seat = train.VehicleSeat -------------------------------------------------------------------------- -- // Checkbox Reminder \\ -- -- Ticked = open -- Unticked = closed -------------------------------------------------------------------------- function LeftDoorsFunction() if LeftDoorVariable.Value == false then LeftDoors1.LDC1.Transparency = 1 LeftDoors1.LDO1.Transparency = 0 LeftDoors2.LDC2.Transparency = 1 LeftDoors2.LDO2.Transparency = 0 wait(0.5) LeftDoors1.LDO1.Transparency = 1 LeftDoors1.LDFO1.Transparency = 0 LeftDoors2.LDO2.Transparency = 1 LeftDoors2.LDFO2.Transparency = 0 LeftDoorVariable.Value = true elseif LeftDoorVariable.Value == true then train.Sounds.DoorAlarm:Play() wait(1.5) LeftDoors1.LDFO1.Transparency = 1 LeftDoors1.LDO1.Transparency = 0 LeftDoors2.LDFO2.Transparency = 1 LeftDoors2.LDO2.Transparency = 0 wait(1.5) LeftDoors1.LDO1.Transparency = 1 LeftDoors1.LDC1.Transparency = 0 LeftDoors2.LDO2.Transparency = 1 LeftDoors2.LDC2.Transparency = 0 train.Sounds.DoorAlarm:Stop() LeftDoorVariable.Value = false script.Disabled = true end end function RightDoorsFunction() if RightDoorVariable.Value == false then RightDoors1.RDC1.Transparency = 1 RightDoors1.RDO1.Transparency = 0 RightDoors2.RDC2.Transparency = 1 RightDoors2.RDO2.Transparency = 0 wait(0.5) RightDoors1.RDO1.Transparency = 1 RightDoors1.RDFO1.Transparency = 0 RightDoors2.RDO2.Transparency = 1 RightDoors2.RDFO2.Transparency = 0 RightDoorVariable.Value = true elseif RightDoorVariable.Value == true then train.Sounds.DoorAlarm:Play() wait(1.5) RightDoors1.RDFO1.Transparency = 1 RightDoors1.RDO1.Transparency = 0 RightDoors2.RDFO2.Transparency = 1 RightDoors2.RDO2.Transparency = 0 wait(1.5) RightDoors1.RDO1.Transparency = 1 RightDoors1.RDC1.Transparency = 0 RightDoors2.RDO2.Transparency = 1 RightDoors2.RDC2.Transparency = 0 train.Sounds.DoorAlarm:Stop() RightDoorVariable.Value = false end end -------------------------------------------------------------------------- --game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) -- if KeyPressed == "[" then -- LeftDoorsFunction() -- end -- end) --game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) -- if KeyPressed == "]" then -- RightDoorsFunction() -- end -- end) script.Parent.JunctionsTab.LeftDoors.MouseButton1Down:connect(LeftDoorsFunction) game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.LeftBracket then LeftDoorsFunction() end end) game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.RightBracket then RightDoorsFunction() end end)
And in case anyone needs the explorer: https://gyazo.com/aa88ecf4d758000908b65b4cd5a0f676