For the block of code below, the ultimate goal is to set up a global IntValue (aka a value that's uniform across all servers) that's incremented whenever a user clicks a part. Currently, I have this code in a ModuleScript in ServerStorage. For one reason or another though, it won't create the IntValue when the part is clicked. I don't believe there are any lua errors in it, as I ran it inside a regular Script, and didn't encounter any errors/issues. If someone could maybe point out what I'm not doing and/or doing incorrectly, I would greatly appreciate it.
This piece of code was made with the help of another SH user in another post, goodvines67. I can also give out more information about the script, if needed.
local clickDetector = game.Workspace.gameparts.clickpart.ClickDetector local dsService = game:GetService("DataStoreService") local winDS = dsService:GetDataStore("TimesClicked") local playerService = game:GetService("Players") local timesClickedTable = {} clickDetector.MouseClick:Connect(function(player) if timesClickedTable[player.UserId] then timesClickedTable[player.UserId].Value = timesClickedTable[player.UserId].Value + 1 else local intValueSetup = Instance.new("IntValue") intValueSetup.Name = "wins" intValueSetup.Value = 1 timesClickedTable[player.UserId] = intValueSetup end end) playerService.PlayerRemoving:Connect(function(player) local pUserId = player.UserId if timesClickedTable[pUserId] then winDS:IncrementAsync(pUserId, timesClickedTable[pUserId].Value) end end) playerService.PlayerAdded:Connect(function(player) while true do wait(50) if timesClickedTable[player.UserId] then winDS:IncrementAsync(player.UserId, timesClickedTable[player.UserId].Value) end end end)