Hi, i made a script where it changes his team to the lobby on death. But it doesn't work. Can anyone help?
--//Objects\\-- local intermission = 30 local roundtime = 120 local players = game:GetService("Players") local gun = game.ReplicatedStorage.TrenchGun local claws = game.ReplicatedStorage.Claws local wwpackage = game.ReplicatedStorage.Werewolf local lteam = game.Teams.Lobby local wteam = game.Teams.Werewolf local hteam = game.Teams.Hunters local message = Instance.new("Hint") message.Parent = workspace local gamestarted = false local songs = game.ReplicatedStorage.Songs:GetChildren() --//Functions\\-- function FindIndex(Table,Val) for index,v in pairs(Table) do if v == Val then return index end end end --//Main\\-- game:GetService('Players').PlayerAdded:Connect(function(player) -- the broken part player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(function() print(player.Name .. " has died!") player.Team = lteam end) end) end)
Put this in a localscript inside startergui.
local hum = game.Players.LocalPlayer.Character:WaitForChild("Humanoid") while wait() do if hum.Health == 0 then game.Players.LocalPlayer.Team = game.Teams.Lobby end end
game.Players.PlayerAdded:connect(function(Player) --Just a way for me to get the Player. Player.CharacterAdded:connect(function(Character) --Just a way for me to get the Player's Character. repeat wait() until Character:FindFirstChild("Humanoid") ~= nil --Wait's for the Player's humanoid. The basis to a Character's health. Character.Humanoid.Died:connect(function() --Called when a Player dies. if Player.TeamColor == game.Teams.Survivors.TeamColor then --Checks to see if the Player was alive, or in other words playing in the 'game round'. Player.TeamColor = game.Teams.Dead.TeamColor --Changes the player's team, on death. end end) end) end)
Edit it to your own liking (I'm sure you can do that)