Trying to make a follow script that applies to NPC's around the player? [closed]
game.Players.PlayerAdded:connect(function(Player)
local p = game.Workspace:WaitForChild(Player.Name)
print (p)
local f = p.UpperTorso.Position
print (f)
local dist = 15
local pos1 = f
for i,v in pairs(game.Workspace.CrystalMobA.UndeadWarrior:GetChildren())do
if v.Name == "HumanoidRootPart" then
print (v)
local z = v.Parent.Humanoid
local pos2 = v.Position
local magnitude = (pos1 - pos2).magnitude
if magnitude <=15 and z then
if p.Humanoid ~= nil then
print('humanoid')
while true do
wait(1)
local target = f(v.Position)
if target ~= nil then
print ("Following")
v.Parent.Humanoid:MoveTo(target.Position, target)
end
end
end
end
end
end
end)
Closed as Non-Descriptive by User#19524
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
Why was this question closed?