I was in studio and I was low health so I tried to change it back to full. I took more damage and ended up dying. So I decided to research this, and what I found was that I can damage players, but when I heal them from ANY amount, it will pretend to be that amount until they take more damage, then it will go back to their previous HP. I've tried..
in both studio and public
unpublished and published games
low and high amounts of health increase
Why is this happening? How can I fix?
It is not "broken", unless you do it locally as it doesn't replicate to other clients. Changing this property server-sided shouldn't be an issue though.
Hope I helped.