Hello, good afternoon, look, I have this script that what it does is save the assigned positions and load them. MoveTo does not work for me, it does not give me any errors and prints the locations, thanks I hope to solve it with your help.
local DataStore = game:GetService("DataStoreService") local DataStore1 = DataStore:GetDataStore("position1") local DataStore2 = DataStore:GetDataStore("position2") local DataStore3 = DataStore:GetDataStore("position3") local vectorCharcter1 = Vector3.new(-82.51, 45.688, 9.173) local vectorCharcter2 = Vector3.new(25.83, 165.688, -124.377) local vectorCharcter3 = Vector3.new(120.05, 147.957, 16.253) game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local VectorToTable1 = function(vec) return {vec.X,vec.Y,vec.Z} end local VectorToTable2 = function(vec) return {vec.X,vec.Y,vec.Z} end local VectorToTable3 = function(vec) return {vec.X,vec.Y,vec.Z} end local TableToVector1 = function(tab, vec) return Vector3.new(tab[1],tab[2],tab[3]) end local TableToVector2 = function(tab, vec) return Vector3.new(tab[1],tab[2],tab[3]) end local TableToVector3 = function(tab, vec) return Vector3.new(tab[1],tab[2],tab[3]) end local dataGet1 = DataStore1:GetAsync('position1') local dataGet2 = DataStore2:GetAsync('position2') local dataGet3 = DataStore3:GetAsync('position3') local RamdomPosition = math.random(1,3) if RamdomPosition == 1 then TableToVector1(dataGet1, vectorCharcter1) character:SetPrimaryPartCFrame(game.Workspace.Ground.CFrame + vectorCharcter1) print(TableToVector1(dataGet1, vectorCharcter1)) print(VectorToTable1(vectorCharcter1)) elseif RamdomPosition == 2 then TableToVector2(dataGet2, vectorCharcter2) character:SetPrimaryPartCFrame(game.Workspace.Ground.CFrame + vectorCharcter2) print(TableToVector2(dataGet2, vectorCharcter2)) print(VectorToTable1(vectorCharcter2)) elseif RamdomPosition == 3 then TableToVector3(dataGet3, vectorCharcter3) character:SetPrimaryPartCFrame(game.Workspace.Ground.CFrame + vectorCharcter3) print(TableToVector3(dataGet3, vectorCharcter3)) print(VectorToTable1(vectorCharcter3)) end character:WaitForChild("Humanoid").Died:Connect(function() local dataSet1 = DataStore1:SetAsync('position1',VectorToTable1(vectorCharcter1)) local dataSet2 = DataStore2:SetAsync('position2',VectorToTable2(vectorCharcter2)) local dataSet3 = DataStore3:SetAsync('position3',VectorToTable3(vectorCharcter3)) end) end) end)
Example
Player.Character:SetPrimaryPartCFrame(workspace.BasePlate + Vector3.new(0, 3, 0))