local eSize = Vector3.new(20.3, 0.34, 0.68) local ePos = CFrame.new(Beam.CFrame.X, Beam.CFrame.Y, Beam.CFrame.Z + 10.125) local info = TweenInfo.new( 0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false ) local partRe = { Size = eSize, CFrame = ePos } local tw = ts:Create(Beam, info, partRe) wait(0.4) tw:Play()
The CFrame works fine and so does the size, but the main problem is is that it rotates the cylinder 90 degrees so it's facing the wrong way, I have tried tweening the rotation but it does nothing Any help would be appreciated
EDIT > Admin please lock