function summonBrick() local brick = instance.new("Part") brick.name = 'Bricc' brick.Size = Vector3.new(1,1,1) brick.brickcolor = BrickColor.new("White") brick.Parent = game.Workspace brick.Anchored = true brick.Position = Vector3.new(0,0,0) wait(1) local brick2 = instance.new("Part") brick2.name = 'Bricc2' brick2.Size = Vector3.new(1,1,1) brick2.Anchored = true brick2.brickcolor = BrickColor.new("White") brick2.Parent = game.Workspace brick2.Cframe = birck.Cframe + Vector3.new(0,0,3) -- I can make the brick spawn 3 studs away from "brick" in accordance with the "z" axis. end
I cannot figure out how to make the brick spawn 3 studs out based off the LookVector