clonedPart=Instance.new("Part") clonedPart.Name = "cubicPart" clonedPart.Material = "Neon" clonedPart.BrickColor = BrickColor.new('Institutional white') clonedPart.Size = Vector3.new(8,6,2) clonedPart.Parent =game.Workspace clonedPart.CFrame = tool.Handle.CFrame + Vector3.new(0,0,-3) --real area of concern
When I face towards negative z, then the brick spawns correctly, but if I face towards positive z, it spawns behind me.