I know how to save stuff like currency, but how would I save stuff like what items somebody has? Not items in an inventory, but for example, lets say I made jailbreak. How would I save stuff like what cars somebody owns? Or lets say I made MeepCity, how would I save what pets and clothing their wearing? I've tried to look online for stuff like this, but I cant find anything. If you could explain, direct me to an article, video, or anything please do.
I'm not an expert on this subject but the simple approach I would take would be, saving values for each item. So if you buy a red car each player has a boolvalue or a numbervalue in them for the red car. So if you if you buy it the value becomes true or 1. Then save those values. Once someone leaves and rejoins make it so the player can equip/spawn the car if the value is true or 1. Could do this by making a button in a gui appear to spawn it in.