What I would like to do is add my own sound function while creating the said sound.
Here is a sample of the function:
function Run() while wait() do S:Play() wait(math.random(0.1, 0.4)) S:Stop() end end
and here is a sample what I have so far with making the sound, don't worry about the other things like missing values:
repeat Sounds = Sounds + 1 local S = Instance.new("Sound", game.Soundscape) S.SoundId = "http://www.roblox.com/asset/?id=" .. bangsounds[math.random(1, #bangsounds)] game:GetService("Debris"):AddItem(S, math.random(0,#bangsounds)) S.Looped = true -- The function code goes here! until Sounds == 4