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Why does not PathfindingService work in the Local server in the test part?

Asked by
brok4d 77
5 years ago

Hi, that is, because this normal scripr that I have in each Ncp that is artificial intelligence does not work for me, I have the npc in ServerStorage, the clones from ServerScriptService with a script and in the studio it works perfectly, I tried to put the script in ServerScriptService but only one works Where does the script go? What am I missing?

https://pastebin.com/NJX9hkKM

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No clue what the issue is. I might just be a bit slow. But please also only post code that is relevant instead of posting the entire batch of code. casper123123123 357 — 5y
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That's the problem that I do not know what the problem is brok4d 77 — 5y
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Use the **print** function to find out what code dosen't execute or where it errors casper123123123 357 — 5y
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I already had my code full of prints and it works when it does not work it is on the local server in the game in the studio. brok4d 77 — 5y
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I do not know if I explain myself well, that it does not work in the localserver and in the studio if it works. brok4d 77 — 5y
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I'm not making a multiplayer game it will be a normal game like a story mode. brok4d 77 — 5y
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Pathfinding does not replicate across client/server boundaries ABK2017 406 — 5y

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