Hello, when I enter the car and get very light the second time I leave the car does not stop the fire and sound, it is like not entering the function to touch, does anyone know why? .
Car.PrimaryPart.Touched:Connect(function(touch) if touch.Parent:FindFirstChild('Humanoid') then fire.Enabled = true soundEngine:Play() soundEngine.Looped = true soundEngine.Volume = 1 lucesd.Material = Enum.Material.Neon while wheel1 and wheel2 do wait (0.05) local wlsp = ((wheel2.RotVelocity + wheel1.RotVelocity)/2).magnitude local wlsp2 = ((wlsp / 200) + idlespeed) * mult if wlsp2 < maxpitch then soundEngine.Pitch = wlsp2 else soundEngine.Pitch = maxpitch end end end end) Car.PrimaryPart.TouchEnded:Connect(function(touchEnd) if touchEnd.Parent ~= playerLocal then Ground.Touched:Connect(function(touch) if not debounce then debounce = true if touch.Parent:FindFirstChild('Humanoid') and touch.Parent.Name ~= "Enemy" then soundEngine:Stop() fire.Enabled = false end wait(2) debounce = false end end) Ground2.Touched:Connect(function(touch) if not debounce then debounce = true if touch.Parent:FindFirstChild('Humanoid') and touch.Parent.Name ~= "Enemy" then soundEngine:Stop() fire.Enabled = false end wait(2) debounce = false end end) end end)