I had this function changed and it broke.
function Game_Launch_Part_Two() local Crossroads = game.Workspace.MinatureCrossRoadsChris local spawns = Crossroads.spawns:GetChildren() local t = 1 for k, f in pairs(Game.Players:GetPlayers()) do coroutine.wrap(function() local blcks = spawns[t] f.Character.Torso.CFrame = CFrame.new(Vector3.new(blcks.Position.x,blcks.Position.y+3,blcks.Position.z)) f.Character.Humanoid.WalkSpeed = 0 Sirenator:play() Sirenator.Looped = true wait(10) Sirenator:stop() Sirenator.Looped = false C:play() C.Looped = true A.Text = "|Pirate Embassy| ~ Fifteen seconds to spread out before game begins ~" f.Character.Humanoid.WalkSpeed = 16 wait(15) Game.Lighting.BeginnerSword:Clone().Parent = f.Backpack wait(0.1) if time < 2 then wait(1) time = time-1 A.Text = "|Pirate Embassy| Time Left for Game:" ..time end until time = 1 Game_Launch_Part_Four() end end end)() t = t + 1 if t > #spawns then t = 1 end end wait(.1) Game_Launch_Part_Three() end
Why did it break? :(