I took the RobloxDev Forums Raycasting for the Laser gun and just added a cylinder mesh. Is there any way to have the cylinder in the part face the character's torso's lookVector, because I tried LookVector, and it didn't work. All that happens is that the cylinder goes to where the mouse is, but it's rotated weirdly. Eventually, I'll add a bodygyro to have the player face where the mouse is, so that may help.
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local char = workspace:WaitForChild(player.Name) tool.Equipped:connect(function(mouse) print("Tool equipped!") mouse.Button1Down:connect(function() print("Mouse pressed!") local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Bright red") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local mesh = Instance.new("SpecialMesh") mesh.Parent = beam mesh.MeshType = "Cylinder" local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(25,5, distance) beam.Orientation = char.Torso.Orientation mesh.Scale = Vector3.new(25,5,distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(30) end end end) end)