Im trying to make a gun to my game, and i made this script:
-- Algumas variaveis -- local pistola = script.Parent local hole = pistola.Hole local mouse = game.Players.LocalPlayer:GetMouse() -- Lista de Valores -- local ammo = 12 local maxAmmo = 64 local damage = 20 local headshotDamage = 50 local range = 100 local coolDown = 0.5 -- impedir spamming -- local spam = false -- Mudar o rato -- pistola.Equipped:Connect(function() mouse.Icon = "rbxassetid://358948941" end) pistola.Unequipped:Connect(function() mouse.Icon = "" end) -- Disparo -- pistola.Activated:Connect(function() if spam == false then spam = true pistola.Handle.Disparo:Play() local bullet = Instance.new("Part") bullet.Size = Vector3.new(range,0.25,0.25) local ray = Ray.new(hole.CFrame.Position, (mouse.Hit.Position - hole.CFrame.Position).Unit*range) local hit, position = workspace:FindPartOnRay(ray, game.Players.LocalPlayer.Character) local distance = (pistola.Handle.CFrame.p - position).magnitude bullet.CFrame = CFrame.new(pistola.Handle.CFrame.p, position) * CFrame.new(0,0, distance/2) bullet.Transparency = 0.5 bullet.CanCollide = false bullet.Anchored = true bullet.Parent = game.Workspace bullet.Orientation = hole.Orientation bullet.Position = hole.Position game:GetService("Debris"):AddItem(bullet, 0.5) spam = false end end)
Ignore the parts were i speak portuguese :P But then i start recieving this error: 18:30:18.806 - Hole is not a valid member of Tool
idk what's happening, could you pls help me?
Also send a real answer, not a comment.
Hole probably dosen't exist inside the Tool
If it is try this:
pistola:WaitForChild("Hole")