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Damage Script doesn't do no damage?

Asked by 6 years ago

So, I'm making a combat script, that is basically finished, but I cannot figure out why it doesn't work.

dmg = true

dmg = true

script.Parent.Touched:connect(function(hit)
if hit.Parent.Parent.Parent.Parent.Humanoid and dmg == true then
hit.Parent.Parent.Parent.Parent.Humanoid:TakeDamage(5)
dmg = false
wait(1)
dmg = true
script:Destroy()
end
end)

So, basically the combat script clones a script into a Player's arm, but it doesn't seem to do any damage to anyone. Know why? [Btw this is a script.]

1 answer

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Answered by
brok4d 77
6 years ago
Edited 6 years ago

Hello, look, I miss it in a LocalScript inside the leg and you can put it as a punch as well or any other movement.

local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local UserInputService = game:GetService("UserInputService") 
local Animation = Instance.new("Animation", Humanoid)
Animation.Name = "kick"
local AnimationTrack = Humanoid.Animator
Animation.AnimationId = "rbxassetid://" 
local LoadedAnimation = AnimationTrack:LoadAnimation(Animation)
local Sound
local CanDamage = false

LoadedAnimation.Stopped:connect(function()

    CanDamage = false 
end)


UserInputService.InputBegan:connect(function(Input, GME)

    if not GME then 

       if Input.KeyCode == Enum.KeyCode.Q then 

            LoadedAnimation:Play()
            CanDamage = true
            local slash = Instance.new("Sound", Humanoid)
            slash.SoundId = "rbxassetid://158037267"
            slash.Volume = 0.8
            slash.Pitch = 1.4
            slash:Play()
            wait(0.2)
            slash:Destroy()
            wait(0.3)
            LoadedAnimation:Stop()

        end

    end

end)



local Cooldown = false

script.Parent.Touched:connect(function(Part)

    local Human = Part.Parent:findFirstChildOfClass("Humanoid")

    if Human and Human.Parent.Name ~= Character.Name and CanDamage and not Cooldown then

        Cooldown = true

        Human:TakeDamage(20)
        Sound = Instance.new("Sound",Humanoid)
        Sound.SoundId = 'rbxassetid://743886825'
        Sound:Play()
        wait(0.2)
        Sound:Destroy()
        wait(1.5)

        Cooldown = false

    end

end)
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that is not very helpfull mewant_taco 17 — 6y
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