its r to transform and e to go back
local unfrom = false local plr = game.Players.LocalPlayer local chr = plr.Character local ref = game.Workspace.Part local hum = chr:WaitForChild("Humanoid") local InputService = game:GetService("UserInputService") InputService.InputBegan:Connect(function(input) local val = script.Parent.Transfrombodything.OFFORON -- on local key = input.KeyCode if key == Enum.KeyCode.R then if unfrom == false then val.Value = "OFF" for _,body in pairs(chr:GetChildren()) do if body:IsA("BasePart") then body.BrickColor = BrickColor.new("Gold") body.Material = "Neon" end for _,size in pairs(hum:GetChildren())do if size:IsA("NumberValue") then size.Value = 5 end -- "BodyDepthScale" or "BodyWidthScale" or "HeadScale" then --resize.Value = 7 hum:WaitForChild("BodyDepthScale").Value = 10 hum:WaitForChild("BodyWidthScale").Value = 7.89 hum:WaitForChild("HeadScale").Value = 6 unfrom = true end end end end end) ----- --off InputService.InputBegan:Connect(function(input) local plr = game.Players.LocalPlayer local chr = plr.Character local hum = chr.Humanoid local key = input.KeyCode if key == Enum.KeyCode.E then if unfrom == true then local tem = script.Parent.Transfrombodything:WaitForChild("OFFORON") if tem.Value == "ON" then tem.Value = "OFF" end if tem.Value == "OFF" then for _,tr in pairs(script.Parent.Transfrombodything:GetChildren()) do if tr:IsA("NumberValue") then --local copy = tr:Clone() for _,kill in pairs(hum:GetChildren()) do if kill:IsA("NumberValue") then kill.Value = 2 wait(.12) --copy.Parent = hum end end end end end end end unfrom = false end)