I made a gun to my game, but i had some problems, so a guy just told me to use a ray. I added a ray to my script but it still doesn't work. There's a video so you can see what is the problem: http://gyazo.com/1cf05bb4a57ad9a37866f40546380fd7
AnD hErE's the script:
local pistola = script.Parent local hole = game.StarterPack.Pistola.Hole local mouse = game.Players.LocalPlayer:GetMouse() -- Lista de Valores -- local ammo = 12 local maxAmmo = 64 local damage = 20 local headshotDamage = 50 local range = 100 local coolDown = 0.5 -- impedir spamming -- local spam = false -- Disparo -- pistola.Activated:Connect(function() if spam == false then spam = true pistola.Handle.Disparo:Play() local bullet = Instance.new("Part") bullet.Size = Vector3.new(range,0.25,0.25) local ray = Ray.new(hole.CFrame.Position, (mouse.Hit.Position - hole.CFrame.Position).Unit*100) local hit, position = workspace:FindPartOnRay(ray, game.Players.LocalPlayer.Character) local distance = (pistola.Handle.CFrame.p - position).magnitude bullet.CFrame = CFrame.new(pistola.Handle.CFrame.p, position) * CFrame.new(0,0, distance/2) bullet.Transparency = 0.5 bullet.CanCollide = false bullet.Anchored = true bullet.Parent = game.Workspace bullet.Orientation = hole.Orientation bullet.Position = hole.Position game:GetService("Debris"):AddItem(bullet, 0.5) spam = false end end)
Could you help me?
Also "pistola" = gun in portuguese XD