I'm having difficulty with making gear go from server to server.
What is suppose to happen is that if the player has a burger for example as gear and goes to a different server, once the player has reached the other server they would still have the burger.
Is there any way of doing this?
If you're using TeleportService then you can send arguments like what gear they should get. If you're not then you'll need to store it in a DataStore and load it upon joining.