I've tried the fading several different ways, but it just pops away. Like I destroy it before the fade.
Also, the tweening, it's not smooth. It just pops like I changed the Visible property
a = game.Lighting.Welcome_GUI game.Players.PlayerAdded:connect(function(p) p:WaitForChild("PlayerGui") a:clone().Parent = p.PlayerGui wait(2) p.PlayerGui.Welcome_GUI.ImageLabel:TweenPosition(UDim2.new(0,0,0,0),"Out","Quad",.99) repeat p.PlayerGui.Welcome_GUI.ImageLabel.ImageTransparency = p.PlayerGui.Welcome_GUI.ImageLabel.ImageTransparency + 0.1 wait(0.01) until p.PlayerGui.Welcome_GUI.ImageLabel.ImageTransparency == 1 p.PlayerGui.Welcome_GUI:Destroy() end)
a = game.Lighting.Welcome_GUI:Clone() game.Players.PlayerAdded:connect(function(p) p:WaitForChild("PlayerGui") a.Parent = p.PlayerGui g = p.PlayerGui.Welcome_GUI wait(2) g.ImageLabel:TweePosition(UDim2.new(0,0,0,0), "Out", "Quad", 1) for i = 1,10 do wait(.1) g.ImageLabel.Transparency = g.ImageLabel.Transparency +.1 end g:Destroy() end)
I think this should work.