Apparently, some line of code isn't giving an error, but It's not doing what it's supposed to do. This script is a local script in starter player scripts.
local UserInputService = game:GetService("UserInputService") local LocalPlayer = game.Players.LocalPlayer local waiting = false local function CharacterAdded(char) Character = char Humanoid = char:WaitForChild("Humanoid") end if LocalPlayer.Character then CharacterAdded(LocalPlayer.Character) end LocalPlayer.CharacterAdded:connect(CharacterAdded) UserInputService.JumpRequest:connect(function() if not Character or not Humanoid or not Character:IsDescendantOf(workspace) or Humanoid:GetState() == Enum.HumanoidStateType.Dead then return end if LocalPlayer.Box.Value == 0 then return end if not waiting then waiting = true LocalPlayer.Box.Value = 0 local torso = Character:FindFirstChild("Torso") if torso then torso.Velocity = Vector3.new(torso.Velocity.X, Humanoid.JumpPower*0.9, torso.Velocity.Z) end wait(0.25) waiting = false end end)
And this script here is a script inside a part.
local str = "" local obj script.Parent.MouseClick:Connect(function(hit) obj = hit str = hit.Name.."a" hit.Character.Torso.CFrame = (script.Parent.Parent.CFrame * CFrame.Angles(0,math.pi,0)) - Vector3.new(0,2.5,0) script.Parent.Parent.WeldConstraint.Part1 = hit.Character.Torso script.Parent.Parent.Anchored = false script.Parent.MaxActivationDistance = 0 hit.Box.Value = 1 end) script.Parent.Parent.Touched:Connect(function(hit) if hit.Name == "fail" then script.Parent.Parent.WeldConstraint.Part1 = nil obj.Box.Value = 0 end if script.Parent.Parent.WeldConstraint.Part1.Name == "Torso" then print("success") --This is where the error is, When the other event triggers, It sets the value to 0, but this doesnt set it to 1 again. --The success line does print. obj.Box.Value = 1 end end)