I need help with sending information on a player. I'm making a game where it is crucial for the server to know if you've died or not, and I'm trying to send a RemoteEvent from the client to the server to remove the client user's name from the table of alive players. I don't know how I can do this, because table.remove() requires you know the index number, and not the value of the index.
If you don't know the index number, you can check if the value (v) is what you're looking for and then use index i.
local alivePlayers{ "Shedletsky", "builderman", "alvinbloxx", "Sorcus" } -- builderman died but I don't know where he is in the table local function removeDeadPlayer(name) for i,v in pairs(alivePlayers) do if v == name then -- is the value at this index what you're looking for? table.remove(alivePlayers, i) -- number "i" notes the index end end end removeDeadPlayer("builderman")
something like that
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