I'm not sure why my part won't move when i put the Vector3 script in it. My Friends have said its because its welded, so is there a way to use Vector3 to rotate on the Z axis while there is a weld? I also tried removing the weld but it just breaks the model.
Weld coordinates use CFrame
values, not Vector3
values. This is because you also need to encode a rotation (which CFrame does and Vector3 does not).
In the event that all you need is the default rotation, then CFrame.new(someVectorValue)
will construct that corresponding CFrame.