hi, i found a script that let me change the default sounds but the walk sound plays faster than it should be and i dont know why, here is the script
local soundIds = { ["rbxasset://sounds/action_falling.mp3"] = "rbxasset://sounds/action_falling.mp3"; ["rbxasset://sounds/action_footsteps_plastic.mp3"] = "rbxassetid://250852403"; ["rbxasset://sounds/action_get_up.mp3"] = "rbxasset://sounds/action_get_up.mp3"; ["rbxasset://sounds/action_jump.mp3"] = "rbxassetid://161619979"; ["rbxasset://sounds/action_jump_land.mp3"] = "rbxasset://sounds/action_jump_land.mp3"; ["rbxasset://sounds/action_swim.mp3"] = "rbxasset://sounds/action_swim.mp3"; ["rbxasset://sounds/impact_water.mp3"] = "rbxasset://sounds/impact_water.mp3"; ["rbxasset://sounds/splat.wav"] = "rbxasset://sounds/splat.wav"; ["rbxasset://sounds/uuhhh.mp3"] = "rbxasset://sounds/uuhhh.mp3"; } local function fixSound(instance) if (instance:IsA("Sound")) then instance.SoundId = (soundIds[instance.SoundId] or instance.SoundId) end end game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) for _, child in next, character.Head:GetChildren() do fixSound(child) end character.Head.ChildAdded:connect(fixSound) end) end)
line 3 is the one i changed to change the walk sound
thanks
Make it so all the sounds have they're own playback speed set to 1 or somethin