Answered by
6 years ago Edited 6 years ago
All right try now Also make sure it's in a local script
im also assuming there are scripts inside the pet that makes it animated or does whatever it's made to do.
01 | local LocalPlayer = game:GetService( "Players" ).LocalPlayer |
04 | local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() |
06 | local pet = game.ReplicatedStorage.Bee |
09 | local BodyPosition = Instance.new( "BodyPosition" ) |
10 | BodyPosition.Parent = pet |
12 | BodyPosition.Position = Character.Head.CFrame:pointToWorldSpace(Vector 3. new( 2 , 1 , 0 )) |
Now just call the function pet() for when you want to spawn it all right :)?
You can try it using
after the end...
I tried this with a Local Script inside Starterpack And it does work.
hope that's what you meant..
If you got any questions or want to make it more advanced or implement it
DM me on disc
()Micron#4372