Hello, well that I want the particles of fire to be deactivated when it touches the ground, I have tried many ways, but without result, how could I do it? I'm very stuck Thank you
local UserInputService = game:GetService("UserInputService") local ground = game.Workspace.ground local car = game.Workspace.car local sound = Instance.new("Sound", script.Parent) sound.Name = "engine" sound.SoundId = "rbxassetid://532147820" local wheel1 = game.Workspace.car["FrontR"] local wheel2 = game.Workspace.car["FrontL"] local mult = 1.30 local maxpitch = 3.00 local idlespeed = 1 local debounce = false local fire = game.Workspace.car.fire.Fire fire.Enabled = false if car.PrimaryPart ~= nil then car.PrimaryPart.Touched:Connect(function(touched) if touched.Parent ~= nil then UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D or input.KeyCode == Enum.KeyCode.Up or input.KeyCode == Enum.KeyCode.Left or input.KeyCode == Enum.KeyCode.Right then fire.Enabled = true end end) UserInputService.InputEnded:Connect(function(inputEnd) if inputEnd.KeyCode == Enum.KeyCode.W or inputEnd.KeyCode == Enum.KeyCode.A or inputEnd.KeyCode == Enum.KeyCode.D or inputEnd.KeyCode == Enum.KeyCode.Up or inputEnd.KeyCode == Enum.KeyCode.Left or inputEnd.KeyCode == Enum.KeyCode.Right then fire.Enabled = false end end) end end) end car.PrimaryPart.Touched:Connect(function(touch) if touch then if touch.Parent ~= ground then print("false") sound:Play() sound.Looped = true sound.Volume = 1 while true do wait (0.05) local wlsp = ((wheel2.RotVelocity + wheel1.RotVelocity)/2).magnitude local wlsp2 = ((wlsp / 200) + idlespeed) * mult if wlsp2 < maxpitch then sound.Pitch = wlsp2 else sound.Pitch = maxpitch end end end end end) ground.Touched:Connect(function(touch) if not debounce then debounce = true if touch then if touch.Parent ~= car then print("true") sound:Stop() end end wait(2) debounce = false end end)