I have made a gun script and there are a few problems. The first one is that it shoots out of the bottom of the gun and the second one is the gun isn't automatic. How can I do that? Here is my script
local tool = script.Parent -- Getting the tool
local player = game:GetService("Players").LocalPlayer -- Getting the player
local mouse = player:GetMouse() -- Getting the mouse
local sound = tool:WaitForChild("Gunfire")
local torso = "" -- Nothing for now.
local reloading = false -- Variable to check if we are currently reloading
local contextActionService = game:GetService("ContextActionService") -- Allow us to cater for Mobile players
local bodytype = nil -- Nil for now but will check whether player is R6 or R15
local difference = 0 -- Difference between position of head and mouse
local replicatedstorage = game:GetService("ReplicatedStorage")
local gungui = tool:WaitForChild("GunGUI")
local bullets = tool:WaitForChild("Bullets")
local reloadtime = 3
-- Remote Events
local equipAnimation = replicatedstorage:WaitForChild("EquipAnimation")
local headshot = replicatedstorage:WaitForChild("Headshot")
local reload2 = replicatedstorage:WaitForChild("Reload")
local shootevent = replicatedstorage:WaitForChild("ShootEvent")
local unequipanimation = replicatedstorage:WaitForChild("UnequipAnimation")
-- Remote Functions
local checkBodyType = replicatedstorage:WaitForChild("CheckBodyType")
local fetchBulletsLeft = replicatedstorage:WaitForChild("FetchBulletsLeft")
-- Find Body Type
function findBodyType() -- Used to determine whether a player is R6 or R15
bodytype = checkBodyType:InvokeServer(tool) -- Invoking the Remotefunction to do a check on the server
print(bodytype)
end
-- Reloading function
function reload()
reloading = true
reload2:FireServer(tool.reload)
mouse.Icon = "http://www.roblox.com/asset?id=936489163"
player.PlayerGui:WaitForChild("GunGUI").Bullets.Text = "Reloading!"
wait(reloadtime)
bullets.Value = 6
player.PlayerGui:WaitForChild("GunGUI").Bullets.Text = "Bullets: "..bullets.Value
mouse.Icon = "http://www.roblox.com/asset?id=936803874"
equipAnimation:FireServer(tool.shoot)
reloading = false
end
-- When the tool is equipped, the following event will run
tool.Equipped:Connect(function(mouse)
gungui:Clone().Parent = player.PlayerGui -- We are cloning the Gun GUI into the player's PlayerGUI
findBodyType() -- Calling the function above to check the body type.
equipAnimation:FireServer(tool.shoot) -- Calling the equip animation remoteevent so that the server can play the animation
mouse.Icon = "http://www.roblox.com/asset?id=936803874"
mouse.Button1Down:Connect(function()
if bullets.Value <=0 or reloading == true then
-- Don't do anything
else
local head = game.Workspace[player.Name].Head.CFrame.lookVector
local mouse = CFrame.new(game.Workspace[player.Name].Head.Position,mouse.Hit.p).lookVector
difference = (head-mouse)
local ray = Ray.new(tool.Handle.CFrame.p,(player:GetMouse().Hit.p - tool.Handle.CFrame.p).unit*300)
local part,position = game.Workspace:FindPartOnRay(ray,player.Character,false,true)
sound:Play()
if difference.magnitude < 1.33 then
shootevent:FireServer(tool,position,part)
bullets.Value = bullets.Value - 1
end
end
end)
local reloadMobileButton = contextActionService:BindAction("ReloadBtn",reload,true,"r")
contextActionService:SetPosition("ReloadBtn",UDim2.new(0.72,-25,0.20,-25))
contextActionService:SetImage("ReloadBtn","http://www.roblox.com/asset/?id=10952419")
end)
tool.Unequipped:Connect(function()
mouse.Icon = ""
unequipanimation:FireServer(tool.shoot)
player.PlayerGui.GunGUI:Destroy()
contextActionService:UnbindAction("ReloadBtn")
end)
headshot.OnClientEvent:Connect(function()
player.PlayerGui.GunGUI.Headshot:TweenPosition(UDim2.new(0.5,-100,0.5,-25), "Out","Quint",0.3)
wait(1.5)
player.PlayerGui.GunGUI.Headshot:TweenPosition(UDim2.new(-1,0,0.5,-25), "In","Quint",0.4)
wait(0.5)
player.PlayerGui.GunGUI.Headshot.Position = UDim2.new(1.5,0,0.5,-25)
end)
Here is the other one in Server Script Service if you need to know about it
local serverStorage = game:GetService("ServerStorage")
local replicatedStorage = game:GetService("ReplicatedStorage")
local KOValue = "Kills"
local WOValue = "Wipeouts"
local damage = 30
replicatedStorage.ShootEvent.OnServerEvent:Connect(function(player,tool,position,part)
if game.Workspace[player.Name].Humanoid.Health <= 0 then
-- The player is dead, do not do anything
else
local distance = (tool.Handle.CFrame.p - position).magnitude
if game.Workspace:FindFirstChild(player.Name.."'s Trajectory") then
game.Workspace:FindFirstChild(player.Name.."'s Trajectory"):Destroy()
end
local trajectory = Instance.new("Part",game.Workspace)
local smoke = serverStorage.SmokeParticle:Clone()
smoke.Parent = tool.Handle
trajectory.BrickColor = BrickColor.new("Institutional white")
trajectory.Material = "SmoothPlastic"
trajectory.Name = player.Name.."'s Trajectory"
trajectory.Transparency = 0.5
trajectory.Anchored = true
trajectory.Locked = true
trajectory.CanCollide = false
trajectory.Size = Vector3.new(0.3,0.3,distance)
for i = 0,distance,6 do
trajectory.CFrame = CFrame.new(tool.Handle.CFrame.p,position) * CFrame.new(0,0,-distance / 2)
wait(0.0001)
end
smoke:Destroy()
if part then
if part.Name == "Head" or part:IsA("Hat") and part.Parent:FindFirstChild("Humanoid").Health > 0 then
-- Boom headshot
replicatedStorage.Headshot:FireClient(player)
damage = 50
end
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
else
humanoid:TakeDamage(damage)
if humanoid.Health <= 0 then
player.leaderstats[KOValue].Value = player.leaderstats[KOValue].Value + 1
game.Players[humanoid.Parent.Name].leaderstats[WOValue].Value = game.Players[humanoid.Parent.Name].leaderstats[WOValue].Value + 1
end
end
wait(0.25)
if trajectory then
trajectory:Destroy()
end
end
end
end)
replicatedStorage.EquipAnimation.OnServerEvent:Connect(function(player,animation)
local newAnim = game.Workspace[player.Name].Humanoid:LoadAnimation(animation)
newAnim:Play()
replicatedStorage.UnequipAnimation.OnServerEvent:Connect(function(player,animation)
newAnim:Stop()
for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == player.Name.."'s Trajectory" then
v:Destroy()
end
end
end)
replicatedStorage.Reload.OnServerEvent:Connect(function(player,animation)
newAnim:Stop()
local reloadAnim = game.Workspace[player.Name].Humanoid:LoadAnimation(animation)
reloadAnim:Play()
end)
end)
function checkBodyType(player,tool)
if game.Workspace[player.Name]:FindFirstChild("LowerTorso") then -- R15
tool.shoot.AnimationId = "rbxassetid://936531673"
tool.reload.AnimationId = "rbxassetid://937806099"
return "R15"
end
if game.Workspace[player.Name]:FindFirstChild("Torso") then -- R6
tool.shoot.AnimationId = "rbxassetid://1000874313"
tool.reload.AnimationId = "rbxassetid://937933712"
return "R6"
end
end
replicatedStorage.CheckBodyType.OnServerInvoke = checkBodyType
And the leaderboard script is this
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("IntValue",player)
leaderstats.Name = "leaderstats"
1 | local kills = Instance.new( "IntValue" ,leaderstats) |
5 | local wipeouts = Instance.new( "IntValue" ,leaderstats) |
6 | wipeouts.Name = "Wipeouts" |
end)
Thank you for reading.
Closed as Non-Descriptive by User#23365, User#20388, and User#5423
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
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