tl;dr: How to set the C0 and C1 of Motor6D similar to how it is set in Roblox default Characters?
I am using Motor6Ds and I would like to set the C0s and C1s of my custom character (using/creating a plugin) similar to how roblox default characters set it (they set both of the C0 and the C1) instead of how certain plugins set it (only C1 by doing cf:inverse() * cf) however this does not work in my case as it is only doing C1 and not C0 and C1. I have tried every method on the roblox wiki CFrame page however none of them produce similar / appropriate results to what I would expect (using command bar). Yes there are part0 and part1 (where it is parented to part1 not part0).
nvm i was a big idiot just offset by part size