So I recently made a function that communicates between the server and client; the client sends a message to the server, then the server sends a response back to the client. However when I publish online, the text displayed in the debug line on the server end wouldn't display properly. Here is my code:
Local:
local clientToServer= game.ReplicatedStorage:WaitForChild("ClientToServer") script.Parent.MouseButton1Click:Connect(function() local msg1= "[client]: Hello Server!" clientToServer:InvokeServer(msg1) end) function onClientEvent(msg2) print(msg2) end clientToServer.OnClientInvoke= onClientEvent
Server:
local clientToServer= Instance.new("RemoteFunction",game.ReplicatedStorage) clientToServer.Name= "ClientToServer" function onServerEvent(sender,msg1) print(msg1) local msg2= "[server]: Hello Client!" clientToServer:InvokeClient(sender,msg2) end clientToServer.OnServerInvoke= onServerEvent
What I tried to do here was to display it immediately after recieveing the local message, but maybe wondered if it was better to make a GUI to send back to the player, which is onClientEvent