So im trying to make a gun to my game, and it is working fine but when it came to the point to make the bullet appear and set it's position its wont work. Also i want to set its orientation to the mouse position, and also stop it at the closest object.
This is my script:
local pistola = script.Parent local hole = game.StarterPack.Pistola.Hole local mouse = game.Players.LocalPlayer:GetMouse() -- Lista de Valores -- local ammo = 12 local maxAmmo = 64 local damage = 20 local headshotDamage = 50 local range = 100 local coolDown = 1.5 -- impedir spamming -- local spam = false -- Disparo -- pistola.Activated:Connect(function() if spam == false then spam = true pistola.Handle.Disparo:Play() local bullet = Instance.new("Part") bullet.Size = Vector3.new(range,0.25,0.25) bullet.Position = hole.Position bullet.Transparency = 0.5 bullet.CanCollide = false bullet.Anchored = true bullet.Parent = game.Workspace wait(0.5) bullet:Destroy() spam = false end end)
So here's a summary of my questions: -Why isn't the position being set; -How can i get the position of the mouse; -How can i set the bullet size to stop when it hits something, like a wall or a player?
Thank you for helping me (if you did helped me XD)