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Why isn't the position being set?

Asked by 5 years ago

So im trying to make a gun to my game, and it is working fine but when it came to the point to make the bullet appear and set it's position its wont work. Also i want to set its orientation to the mouse position, and also stop it at the closest object.

This is my script:

local pistola = script.Parent
local hole = game.StarterPack.Pistola.Hole
local mouse = game.Players.LocalPlayer:GetMouse()

-- Lista de Valores --
local ammo = 12
local maxAmmo = 64
local damage = 20
local headshotDamage = 50
local range = 100
local coolDown = 1.5

-- impedir spamming --
local spam = false

-- Disparo --
pistola.Activated:Connect(function()
    if spam == false then
         spam = true
        pistola.Handle.Disparo:Play()
       local bullet = Instance.new("Part")
       bullet.Size = Vector3.new(range,0.25,0.25)
       bullet.Position = hole.Position
       bullet.Transparency = 0.5
       bullet.CanCollide = false
       bullet.Anchored = true
       bullet.Parent = game.Workspace 
    wait(0.5)
    bullet:Destroy()
        spam = false
    end 
end)

So here's a summary of my questions: -Why isn't the position being set; -How can i get the position of the mouse; -How can i set the bullet size to stop when it hits something, like a wall or a player?

Thank you for helping me (if you did helped me XD)

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first of all, is this a local or server script? I can't really tell as you are getting the local player and setting properties of a part theking48989987 2147 — 5y
0
also, try using debris service instead of waiting then deleting theking48989987 2147 — 5y
0
It would be better to not use Debris. User#19524 175 — 5y
0
im using a local script mewant_taco 17 — 5y

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