so I've spent some time making a projectile script but whenever I would press "q" and jump I would be flung some distance and especially when I press q and jump in the direction of the "Lightball."
Becuase of this, I tried turning the can-collide off, as with it on you'd get pushed. without "can collide" if you jump and press q, the part (Light ball) will be shot through the ground and not in the direction I want it to go, straight.
One last thing. I also get an error on the damage script down bellow on line 6 which is if Humanoid.Parent == Player.Character then return end and the error is 07:17:42.917 - Workspace.Yonatann12.Part.Damage:6: attempt to index global 'Humanoid' (a nil value) Although I've had no problems With how the damage script has run the projectile script is inside the Starter Pack and the damage script is inside the projectile script.
Projectile Player = game.Players.LocalPlayer Character = Player.Character Mouse = Player:GetMouse() Enabled = true
Mouse.KeyDown:connect(function(key) if Enabled == false then return end key = key:lower() if key == "q" then Enabled = false Lightball = Instance.new("Part") Lightball.Shape = "Ball" Lightball.Material = "Neon" Lightball.Parent = Character Lightball.CanCollide = false Lightball.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,0,-5) BV = Instance.new("BodyVelocity") BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Character.UpperTorso.CFrame.lookVector*100 BV.Parent = Lightball Dmg = script.Damage:Clone() Dmg.Parent = Lightball Dmg.Disabled = false wait(2) end Enabled = true end)
damage script
Player = game.Players.LocalPlayer script.Parent.Touched:connect(function(hit) if damage == false then return end Humanoid = hit.Parent:FindFirstChild("Humanoid") if Humanoid.Parent == Player.Character then return end Humanoid.Health = Humanoid.Health -20 damage = false script.Parent.CanCollide = false script.Parent.Transparency = 0.5 end) wait() damage = true
New information: I've found out that the reason I'm being knocked back is because the "Lightball" is hitting the ground and rolling. I don't know why it knocks me back but if a light-ball is rolling and I jump, I will be flung. Is there a way I can make it stop rolling and go straight forever? it doesn't roll until it's pretty far away?. I'm fine with it rolling as long as I don't get knocked back though.