Not sure if it will work.
02 | game.Workspace.door.CanCollide = false |
05 | game.Workspace.door.Transparency = 1 |
06 | game.Workspace.door.CanCollide = false |
07 | until game.Workspace.flag.BrickColor ~ = BrickColor.new( "Bright blue" ) |
10 | game.Workspace.door.CanCollide = false |
13 | game.Workspace.door.Transparency = 0 |
14 | game.Workspace.door.CanCollide = true |
15 | until game.Workspace.flag.BrickColor = = BrickColor.new( "Bright blue" ) |
If it doesn't work then I recommend using remote events and making it a script.
Just piece things together from the wiki if it doesn't work.